About


I am an Engineer and a Designer who is highly interested in Human Computer Interaction, User Experience, Educational Technologies, Organic User Interfaces, Responsive Environments and Computer Sensing.

I started my journey as a Software Engineer then turned into an Entrepreneur, Researcher, and a Designer. In January 2017, I completed my Masters in Human Computer Interaction at Queen’s University, Canada and I am fascinated with technology and designs that improves interactions between humans and machines.

I co-founded Kreyonic, co-invented STEAMBlocks, and was part of Communitech HYPERDRIVE accelerator cohort 3.

Mobile Software Engineering Prototyping HCI User Experience & Design Hardware Prototyping Start-Ups

C++ Objective-C Swift iOS Android Xcode C# Unity OpenCV Javascript Git


Publications

2018

MagicWand: Exploring Physical Affordances with a Handheld Cylindrical Display Object Gomes, Antonio, et al. Magicscroll: a rollable display device with flexible screen real estate and gestural input. In Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services. ACM, 2018.

2017

MagicWand: A Comparison of Gestural Affordances Between Cylindrical and Flat Display Form Factors L. Priyadarshana. MagicWand: A Comparison of Gestural Affordances Between Cylindrical and Flat Display Form Factors. (MSc. Thesis). Queen’s University, Kingston, Ontario, Canada. 2017.

2016

MagicWand: Exploring Physical Affordances with a Handheld Cylindrical Display Object Lahiru Maramba, Victoria Porter, Juan Pablo Carrascal, Aaron Visser, and Roel Vertegaal. MagicWand: Exploring Physical Affordances with a Handheld Cylindrical Display Object. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA ‘16). ACM, New York, NY, USA, 3762-3765.

2016

WhammyPhone: Exploring Tangible Audio Manipulation Using Bend Input on a Flexible Smartphone Antonio Gomes, Lahiru Priyadarshana, Juan Pablo Carrascal, and Roel Vertegaal. WhammyPhone: Exploring Tangible Audio Manipulation Using Bend Input on a Flexible Smartphone. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology (UIST ‘16 Adjunct). ACM, New York, NY, USA, 159-161.

2011

InteractiveDisplay: A Computer-Vision-Based Solution to Retrofit Existing Flat Displays Into Interactive Surfaces Lahiru L. Priyadarshana, Kulari De Silva Lokuge. InteractiveDisplay: A Computer-Vision-Based Solution to Retrofit Existing Flat Displays Into Interactive Surfaces. ISCI 2011 IEEE Symposium on Computers & Informatics, Kuala Lumpur, Malaysia. March 2011

2009

iDisplay: A Computer-Vision Based Solution to Retrofit Existing Flat Displays into Interactive Surfaces L. Priyadarshana. iDisplay: A Computer-Vision Based Solution to Retrofit Existing Flat Displays into Interactive Surfaces. (BSc. Thesis). Informatics Institute of Technology, Sri Lanka. 2009.